American Journal of Art and Design

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The Development of Chinese Vedio Games Visual Before 21 Century

Received: 08 April 2018    Accepted: 24 April 2018    Published: 15 May 2018
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Abstract

In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.

DOI 10.11648/j.ajad.20180301.11
Published in American Journal of Art and Design (Volume 3, Issue 1, March 2018)
Page(s) 1-4
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Video Game, Visual Effects, Game Development

References
[1] Sina news. Nintendo FC 30th anniversary, 2013: p46-49.
[2] BuWei. Journalism and communication research, 1996: p14-18.
[3] Ray-michel. Jian. Movies are not pure sex - films and video games, the world film, 2005: p19-20.
[4] Wang Chen. China needs great wisdom game, software Tribune, 2004: p12-18.
[5] Talib, Zawawi A. Design and development of an interactive virtual shadow puppet play [C]. Malaysia: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2011: p118-126.
[6] Ning, Shurong. Using vector mapping and inverse kinematics for motion retargeting [C]. Beijing: Communications in Computer and Information Science, 2012: p748-756.
[7] Jing, Chenglin. Fuzzy adaptive algorithm for biped robot inverse kinematics [C]. Chongqing: Jiqiren/Robot, 2010: p534-539.
[8] Chen, Qin G. Robot inverse kinematics algorithm based on multi-agent system [J]. Electronics and Information Engineering, 2013 (v 347-350): p501-504.
[9] Jon Gress. Visual effects and compositing [M]. New Jersey Pearson education publishing group, 2014: p36-60.
[10] Ron Brinkmann, Visual Effects, Animation & Motion Graphics [M] Tsinghua university press, 2012: p88-98.
Author Information
  • Department of Art, Southwest University for Nationalities, Chengdu City, China

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  • APA Style

    Xiao Yuan. (2018). The Development of Chinese Vedio Games Visual Before 21 Century. American Journal of Art and Design, 3(1), 1-4. https://doi.org/10.11648/j.ajad.20180301.11

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    ACS Style

    Xiao Yuan. The Development of Chinese Vedio Games Visual Before 21 Century. Am. J. Art Des. 2018, 3(1), 1-4. doi: 10.11648/j.ajad.20180301.11

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    AMA Style

    Xiao Yuan. The Development of Chinese Vedio Games Visual Before 21 Century. Am J Art Des. 2018;3(1):1-4. doi: 10.11648/j.ajad.20180301.11

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  • @article{10.11648/j.ajad.20180301.11,
      author = {Xiao Yuan},
      title = {The Development of Chinese Vedio Games Visual Before 21 Century},
      journal = {American Journal of Art and Design},
      volume = {3},
      number = {1},
      pages = {1-4},
      doi = {10.11648/j.ajad.20180301.11},
      url = {https://doi.org/10.11648/j.ajad.20180301.11},
      eprint = {https://download.sciencepg.com/pdf/10.11648.j.ajad.20180301.11},
      abstract = {In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.},
     year = {2018}
    }
    

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