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The Instructional Power of Game-Based Learning and Simulation in a K-12 School in the Tehran, Iran

Received: 10 June 2014    Accepted: 7 July 2014    Published: 20 July 2014
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Abstract

Psychologists have often emphasised the need to incorporate games into the school curriculum as a way of providing with learners opportunities to develop in all aspects of the curriculum. Accordingly, these games offer learners an avenue to release their mental tension resulting from rigorous academic engagement. Previous studies have also indicated that the learning process can be made more enjoyable for learners, when games are incorporated into the learning process. This study examined the instructional power of game-based learning and simulation in a K-12 setting and sought to provide insight as to whether game-based learning would be an emphatic method that could be used for teaching and learning. Many scholars have argued that game-based learning stirs up a sense of motivation on the side of learners regarding their learning process. Therefore, this study explored the distinct features of game-based learning which learners consider to be interesting / absorbing. The findings of this study showed that the use of game-based learning as an instruction method is very effective in the teaching and learning process. It has the ability to engage and provoke learners’ interests. Besides, its experimental nature allows learners to participate fully in the class work. This means that teachers need to design teaching content that incorporates games since the latter provide a practical learning approach which helps learners to memorize most of the content learn. The study also recommends that educators tasked with designing and developing the curriculum should emphasize the importance of instructional methods that allow teachers to incorporate games into the teaching content.

Published in International Journal of Elementary Education (Volume 3, Issue 3)
DOI 10.11648/j.ijeedu.20140303.16
Page(s) 86-91
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Instructional, Game-Based, Learning, Simulation, Online, K-12 Education

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  • APA Style

    Morteza Alibakhshi Kenari. (2014). The Instructional Power of Game-Based Learning and Simulation in a K-12 School in the Tehran, Iran. International Journal of Elementary Education, 3(3), 86-91. https://doi.org/10.11648/j.ijeedu.20140303.16

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    Morteza Alibakhshi Kenari. The Instructional Power of Game-Based Learning and Simulation in a K-12 School in the Tehran, Iran. Int. J. Elem. Educ. 2014, 3(3), 86-91. doi: 10.11648/j.ijeedu.20140303.16

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    AMA Style

    Morteza Alibakhshi Kenari. The Instructional Power of Game-Based Learning and Simulation in a K-12 School in the Tehran, Iran. Int J Elem Educ. 2014;3(3):86-91. doi: 10.11648/j.ijeedu.20140303.16

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  • @article{10.11648/j.ijeedu.20140303.16,
      author = {Morteza Alibakhshi Kenari},
      title = {The Instructional Power of Game-Based Learning and Simulation in a K-12 School in the Tehran, Iran},
      journal = {International Journal of Elementary Education},
      volume = {3},
      number = {3},
      pages = {86-91},
      doi = {10.11648/j.ijeedu.20140303.16},
      url = {https://doi.org/10.11648/j.ijeedu.20140303.16},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijeedu.20140303.16},
      abstract = {Psychologists have often emphasised the need to incorporate games into the school curriculum as a way of providing with learners opportunities to develop in all aspects of the curriculum. Accordingly, these games offer learners an avenue to release their mental tension resulting from rigorous academic engagement. Previous studies have also indicated that the learning process can be made more enjoyable for learners, when games are incorporated into the learning process. This study examined the instructional power of game-based learning and simulation in a K-12 setting and sought to provide insight as to whether game-based learning would be an emphatic method that could be used for teaching and learning. Many scholars have argued that game-based learning stirs up a sense of motivation on the side of learners regarding their learning process. Therefore, this study explored the distinct features of game-based learning which learners consider to be interesting / absorbing. The findings of this study showed that the use of game-based learning as an instruction method is very effective in the teaching and learning process. It has the ability to engage and provoke learners’ interests. Besides, its experimental nature allows learners to participate fully in the class work. This means that teachers need to design teaching content that incorporates games since the latter provide a practical learning approach which helps learners to memorize most of the content learn. The study also recommends that educators tasked with designing and developing the curriculum should emphasize the importance of instructional methods that allow teachers to incorporate games into the teaching content.},
     year = {2014}
    }
    

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    AU  - Morteza Alibakhshi Kenari
    Y1  - 2014/07/20
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    T2  - International Journal of Elementary Education
    JF  - International Journal of Elementary Education
    JO  - International Journal of Elementary Education
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    AB  - Psychologists have often emphasised the need to incorporate games into the school curriculum as a way of providing with learners opportunities to develop in all aspects of the curriculum. Accordingly, these games offer learners an avenue to release their mental tension resulting from rigorous academic engagement. Previous studies have also indicated that the learning process can be made more enjoyable for learners, when games are incorporated into the learning process. This study examined the instructional power of game-based learning and simulation in a K-12 setting and sought to provide insight as to whether game-based learning would be an emphatic method that could be used for teaching and learning. Many scholars have argued that game-based learning stirs up a sense of motivation on the side of learners regarding their learning process. Therefore, this study explored the distinct features of game-based learning which learners consider to be interesting / absorbing. The findings of this study showed that the use of game-based learning as an instruction method is very effective in the teaching and learning process. It has the ability to engage and provoke learners’ interests. Besides, its experimental nature allows learners to participate fully in the class work. This means that teachers need to design teaching content that incorporates games since the latter provide a practical learning approach which helps learners to memorize most of the content learn. The study also recommends that educators tasked with designing and developing the curriculum should emphasize the importance of instructional methods that allow teachers to incorporate games into the teaching content.
    VL  - 3
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Author Information
  • Martyr Beheshti University of Medical Sciences and Health Services, Tehran, Iran

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