International Journal of Elementary Education

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Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students

Received: 08 August 2020    Accepted: 27 August 2020    Published: 21 September 2020
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Abstract

Life stresses, a decisive role in mental and physical health with strength and especially with the mental injuries and communities of some with you. Identifying student stress is the basic basis for designing and developing pre-existing programs. This study aimed to investigate the impact of educational computer games on academic motivation and stress reduction in high school students. This is applied research with a quasi-experimental design. For this purpose, 80 high school students, From the age of 14 to 17 years, in the 4th district of Shiraz city in the academic year of 2019-20 were assigned into two experimental and control groups via a convenient sampling method. The experimental group received fifteen training sessions of 45 minutes each for two months. The instruments used for this study were Test of Motivation Achievement by Hermans (1977) and Beck Anxiety Inventory (BAI) (1988). Data analysis was performed using SPSS software. The results of data analysis showed that computer educational games are effective in motivating (33.9) and lowering stress (37.4) among the students, respectively. Implications for practice. Computer games, due to their attractiveness, simultaneous use of different senses and interaction with the user, provide an attractive and enjoyable environment for the user, so that many users play these types of games spontaneously and with great enthusiasm.

DOI 10.11648/j.ijeedu.20200903.13
Published in International Journal of Elementary Education (Volume 9, Issue 3, September 2020)
Page(s) 71-76
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Computer Games, Academic Motivation, Stress Reduction, Educational Games

References
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Author Information
  • Educational Management, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran

  • Educational Psychology, Faculty of Psychology and Educational Sciences, Sistan and Baluchestan University, Zahedan, Iran

  • Curriculum Studies, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran

  • Educational Management, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran

  • Department of Business Management, Faculty of Management, Imam Reza International University, Mashhad, Iran

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  • APA Style

    Narges Mirani Sergzi, Mohadeseh Ordoni, Mohammad Sadegh Besharatnia, Mohammad Reza Dastamooz, Mohammad Javad Heydari Abravan. (2020). Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students. International Journal of Elementary Education, 9(3), 71-76. https://doi.org/10.11648/j.ijeedu.20200903.13

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    ACS Style

    Narges Mirani Sergzi; Mohadeseh Ordoni; Mohammad Sadegh Besharatnia; Mohammad Reza Dastamooz; Mohammad Javad Heydari Abravan. Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students. Int. J. Elem. Educ. 2020, 9(3), 71-76. doi: 10.11648/j.ijeedu.20200903.13

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    AMA Style

    Narges Mirani Sergzi, Mohadeseh Ordoni, Mohammad Sadegh Besharatnia, Mohammad Reza Dastamooz, Mohammad Javad Heydari Abravan. Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students. Int J Elem Educ. 2020;9(3):71-76. doi: 10.11648/j.ijeedu.20200903.13

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  • @article{10.11648/j.ijeedu.20200903.13,
      author = {Narges Mirani Sergzi and Mohadeseh Ordoni and Mohammad Sadegh Besharatnia and Mohammad Reza Dastamooz and Mohammad Javad Heydari Abravan},
      title = {Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students},
      journal = {International Journal of Elementary Education},
      volume = {9},
      number = {3},
      pages = {71-76},
      doi = {10.11648/j.ijeedu.20200903.13},
      url = {https://doi.org/10.11648/j.ijeedu.20200903.13},
      eprint = {https://download.sciencepg.com/pdf/10.11648.j.ijeedu.20200903.13},
      abstract = {Life stresses, a decisive role in mental and physical health with strength and especially with the mental injuries and communities of some with you. Identifying student stress is the basic basis for designing and developing pre-existing programs. This study aimed to investigate the impact of educational computer games on academic motivation and stress reduction in high school students. This is applied research with a quasi-experimental design. For this purpose, 80 high school students, From the age of 14 to 17 years, in the 4th district of Shiraz city in the academic year of 2019-20 were assigned into two experimental and control groups via a convenient sampling method. The experimental group received fifteen training sessions of 45 minutes each for two months. The instruments used for this study were Test of Motivation Achievement by Hermans (1977) and Beck Anxiety Inventory (BAI) (1988). Data analysis was performed using SPSS software. The results of data analysis showed that computer educational games are effective in motivating (33.9) and lowering stress (37.4) among the students, respectively. Implications for practice. Computer games, due to their attractiveness, simultaneous use of different senses and interaction with the user, provide an attractive and enjoyable environment for the user, so that many users play these types of games spontaneously and with great enthusiasm.},
     year = {2020}
    }
    

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  • TY  - JOUR
    T1  - Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students
    AU  - Narges Mirani Sergzi
    AU  - Mohadeseh Ordoni
    AU  - Mohammad Sadegh Besharatnia
    AU  - Mohammad Reza Dastamooz
    AU  - Mohammad Javad Heydari Abravan
    Y1  - 2020/09/21
    PY  - 2020
    N1  - https://doi.org/10.11648/j.ijeedu.20200903.13
    DO  - 10.11648/j.ijeedu.20200903.13
    T2  - International Journal of Elementary Education
    JF  - International Journal of Elementary Education
    JO  - International Journal of Elementary Education
    SP  - 71
    EP  - 76
    PB  - Science Publishing Group
    SN  - 2328-7640
    UR  - https://doi.org/10.11648/j.ijeedu.20200903.13
    AB  - Life stresses, a decisive role in mental and physical health with strength and especially with the mental injuries and communities of some with you. Identifying student stress is the basic basis for designing and developing pre-existing programs. This study aimed to investigate the impact of educational computer games on academic motivation and stress reduction in high school students. This is applied research with a quasi-experimental design. For this purpose, 80 high school students, From the age of 14 to 17 years, in the 4th district of Shiraz city in the academic year of 2019-20 were assigned into two experimental and control groups via a convenient sampling method. The experimental group received fifteen training sessions of 45 minutes each for two months. The instruments used for this study were Test of Motivation Achievement by Hermans (1977) and Beck Anxiety Inventory (BAI) (1988). Data analysis was performed using SPSS software. The results of data analysis showed that computer educational games are effective in motivating (33.9) and lowering stress (37.4) among the students, respectively. Implications for practice. Computer games, due to their attractiveness, simultaneous use of different senses and interaction with the user, provide an attractive and enjoyable environment for the user, so that many users play these types of games spontaneously and with great enthusiasm.
    VL  - 9
    IS  - 3
    ER  - 

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