Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students
International Journal of Elementary Education
Volume 9, Issue 3, September 2020, Pages: 71-76
Received: Aug. 8, 2020; Accepted: Aug. 27, 2020; Published: Sep. 21, 2020
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Authors
Narges Mirani Sergzi, Educational Management, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran
Mohadeseh Ordoni, Educational Psychology, Faculty of Psychology and Educational Sciences, Sistan and Baluchestan University, Zahedan, Iran
Mohammad Sadegh Besharatnia, Curriculum Studies, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran
Mohammad Reza Dastamooz, Educational Management, Faculty of Psychology and Educational Sciences, Shiraz University, Shiraz, Iran
Mohammad Javad Heydari Abravan, Department of Business Management, Faculty of Management, Imam Reza International University, Mashhad, Iran
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Abstract
Life stresses, a decisive role in mental and physical health with strength and especially with the mental injuries and communities of some with you. Identifying student stress is the basic basis for designing and developing pre-existing programs. This study aimed to investigate the impact of educational computer games on academic motivation and stress reduction in high school students. This is applied research with a quasi-experimental design. For this purpose, 80 high school students, From the age of 14 to 17 years, in the 4th district of Shiraz city in the academic year of 2019-20 were assigned into two experimental and control groups via a convenient sampling method. The experimental group received fifteen training sessions of 45 minutes each for two months. The instruments used for this study were Test of Motivation Achievement by Hermans (1977) and Beck Anxiety Inventory (BAI) (1988). Data analysis was performed using SPSS software. The results of data analysis showed that computer educational games are effective in motivating (33.9) and lowering stress (37.4) among the students, respectively. Implications for practice. Computer games, due to their attractiveness, simultaneous use of different senses and interaction with the user, provide an attractive and enjoyable environment for the user, so that many users play these types of games spontaneously and with great enthusiasm.
Keywords
Computer Games, Academic Motivation, Stress Reduction, Educational Games
To cite this article
Narges Mirani Sergzi, Mohadeseh Ordoni, Mohammad Sadegh Besharatnia, Mohammad Reza Dastamooz, Mohammad Javad Heydari Abravan, Impact of Educational Computer Games on Academic Motivation and Stress Reduction in Students, International Journal of Elementary Education. Vol. 9, No. 3, 2020, pp. 71-76. doi: 10.11648/j.ijeedu.20200903.13
Copyright
Copyright © 2020 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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