Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example
Education Journal
Volume 8, Issue 6, November 2019, Pages: 349-353
Received: Sep. 25, 2019; Published: Dec. 9, 2019
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Li Cheng, Finance and State Asset Management Office, Zhejiang Radio and Television University, Hangzhou, China
Li Zhenhua, Institute of Higher Education, Zhejiang Commercial Vocational and Technical College, Hangzhou, China
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At present, smart mobile classroom is becoming more and more popular, and the research progress of game based learning is constantly promoted, It provides favorable conditions for the combination of game learning and smart mobile classroom. On the basis of defining the concepts of game based learning and smart mobile classroom, the combination of the two is proposed. This paper proposes a framework of smart mobile classroom design in the view of game learning, and takes the English natural spelling course of distance education as an example to realize the design of the framework, and answers the questions of "how to combine the mobile terminal of smart classroom with the game learning classroom" and "how to establish the smart mobile classroom teaching mode based on game learning".
Game, Smart Classroom, Mobile, Cloud Computing, Distance Education
To cite this article
Li Cheng, Li Zhenhua, Research on Smart Mobile Classroom Design from the Perspective of Game Learning — Taking Preschool Education Major of Distance Education as an Example, Education Journal. Vol. 8, No. 6, 2019, pp. 349-353. doi: 10.11648/
Copyright © 2019 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License ( which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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