The Research on Campus Panoramic System Based on VR Technology
Science Journal of Education
Volume 6, Issue 2, April 2018, Pages: 50-54
Received: May 10, 2018;
Published: May 11, 2018
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Zhu Yafen, Department of Educational Technology, Capital Normal University, Beijing, China
Jiao Baocong, Department of Educational Technology, Capital Normal University, Beijing, China
Pang Xin, Department of Educational Technology, Capital Normal University, Beijing, China
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With the constant development of social productive forces and science and technology, the demand for VR technology in various industries is growing day by day. More and more attention will be paid to the research of VR technology. However, the current research does not present a complete system of introducing virtual reality technology into the campus. Therefore, in this paper, image synthesis method was used to Capital Normal University, for example, to design and develop a (campus panoramic system) based on virtual reality campus panorama system so as to construct a complete system for others to learn from. The system can not only support computer-side transmission, but also it can spread the convenience of support for two-dimensional code push through the mobile terminal to bring intelligent navigation to users. Moreover, through seamless connection with VR glasses, immersive feeling can be enjoyed even though the users are not in it. In addition, it supports interactive testimonials. During the establishment of the system, UAV and GoPro and other related hardware is used for pre-material acquisition, Ptgui software is used for later panorama synthesis, as well as the Photoshop software which is used to make appropriate changes to the picture and color, and finally the works are uploaded to 720 cloud platform for dissemination and use. The system provides the overall ideas and steps to make a campus panoramic system for others to learn.
Virtual Reality, Campus Panorama System, Panorama, Ptgui, 720 Clouds
To cite this article
The Research on Campus Panoramic System Based on VR Technology, Science Journal of Education.
Vol. 6, No. 2,
2018, pp. 50-54.
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