A Method to Increase the Computing Speed of 2 on 2 Soccer Robots by Implementing Distributed Computation in Multi-Processor Architecture (Experimental Research)
Internet of Things and Cloud Computing
Volume 2, Issue 1, February 2014, Pages: 1-5
Received: Apr. 30, 2014; Accepted: May 21, 2014; Published: May 30, 2014
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Authors
Yahya Hassanzadeh-Nazarabadi, Mobile Robots Department, Parse Lab of Robotics, Mashhad, Iran
Sanaz Taheri-Boshrooyeh, Computer Engineering Department, Ferdowsi University of Mashhad, Mashhad, Iran
Milad Bahrami, Computer Engineering Department, Ferdowsi University of Mashhad, Mashhad, Iran
Danial Bahrami, Semnan University, Semnan, IRAN
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Abstract
Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions among agents between teammates, is being presented for the first time. The practical implementation of this method resulted in high speed execution of the critical actions functions. Given that so far in this area of expertise, no research has been done, it is hoped that this technique can provide a practical approach.
Keywords
Bluetooth Connection, Queue Data Structure, AVR Micro Controller, Intelligent Agent – Multi Processor Architecture, I2C Communication
To cite this article
Yahya Hassanzadeh-Nazarabadi, Sanaz Taheri-Boshrooyeh, Milad Bahrami, Danial Bahrami, A Method to Increase the Computing Speed of 2 on 2 Soccer Robots by Implementing Distributed Computation in Multi-Processor Architecture (Experimental Research), Internet of Things and Cloud Computing. Vol. 2, No. 1, 2014, pp. 1-5. doi: 10.11648/j.iotcc.20140201.11
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