Journal of Electrical and Electronic Engineering

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Design of Innovative Digital Electronic Technology Experimental Case Teaching

Received: 17 August 2017    Accepted: 01 September 2017    Published: 05 September 2017
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Abstract

Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing.

DOI 10.11648/j.jeee.20170504.16
Published in Journal of Electrical and Electronic Engineering (Volume 5, Issue 4, August 2017)
Page(s) 149-155
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Rock-Paper-Scissors Simulation Game, Experimental Teaching, Proteus Software, Programmable Techniques

References
[1] Wang Gesi, Zhou Tian, Pan Dapeng, Gao Mingsheng, Li Yang. Experimental case design of digital electronic technology based on inquiry teaching [J]. Experimental Technology and Management, Vol. 34, No. 2, 2017, pp. 166 -169.
[2] Gu Qiujie, Tan Aiguo. Research and practice for reform of teaching mode in digital electronic experiment [J]. Laboratory Science, Vol. 19, No. 5, 2016, pp. 128-130.
[3] Zheng Zhaozhao, Gao Jing. Discussion on the teaching reform of digital electronic technology experiment [J]. Vol. 11, No. 2, 2013, pp. 103-106.
[4] Xie Zimei. Design, experiment and test of electronic circuit (2nd version) [M]. Wuhan: Huazhong University of Science and Technology Press, 2000 (in Chinese).
[5] The Electrical and Electronic Basic Curriculum Teaching Steering Committee of the Ministry of Education, the Joint Committee of National Experimental Teaching Demonstrating Center. The Notification about Holding the 3rd Competition of Electrical and Electronic Basic Curriculum Experimental Teaching Case and the Experimental Teaching Demonstrating Meeting. Unpublished. 2016.
[6] Sun Kexue, Guo Yufeng, Liu Yuanjian, Xiao Jian, Chen Jing. A reform and exploration in the electrical and electronic experimental course using FPGA [J]. Vol. 15, No. 1, 2017, pp. 87-91.
[7] She Xinping. Design, simulation and test of digital circuit [M]. Wuhan: Huazhong University of Science and Technology Press, 2010 (in Chinese).
[8] Liu Tao, Lou Xinghua. Guide for FPGA digital electronic system design and development case [M]. Beijing: Posts & Telecom Press, 2005 (in Chinese).
[9] Kang Huaguang. Electronic technology fundamentals (digital) (6th version) [M]. Beijing: Higher Education Press. 2014 (in Chinese).
[10] Lin Mingquanetc, adapted by Ma Weimin. VHDL design example of digital control system [M]. Beijing: Publishing House of Electronics Industry. 2003 (in Chinese).
[11] Huang Zhiwei. Design and practice of FPGA system [M]. Beijing: Publishing House of Electronics Industry. 2005 (in Chinese).
Author Information
  • Electronics & Information School, Yangtze University, Jingzhou City, China

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    Qin Hongying. (2017). Design of Innovative Digital Electronic Technology Experimental Case Teaching. Journal of Electrical and Electronic Engineering, 5(4), 149-155. https://doi.org/10.11648/j.jeee.20170504.16

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    Qin Hongying. Design of Innovative Digital Electronic Technology Experimental Case Teaching. J. Electr. Electron. Eng. 2017, 5(4), 149-155. doi: 10.11648/j.jeee.20170504.16

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    Qin Hongying. Design of Innovative Digital Electronic Technology Experimental Case Teaching. J Electr Electron Eng. 2017;5(4):149-155. doi: 10.11648/j.jeee.20170504.16

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  • @article{10.11648/j.jeee.20170504.16,
      author = {Qin Hongying},
      title = {Design of Innovative Digital Electronic Technology Experimental Case Teaching},
      journal = {Journal of Electrical and Electronic Engineering},
      volume = {5},
      number = {4},
      pages = {149-155},
      doi = {10.11648/j.jeee.20170504.16},
      url = {https://doi.org/10.11648/j.jeee.20170504.16},
      eprint = {https://download.sciencepg.com/pdf/10.11648.j.jeee.20170504.16},
      abstract = {Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing.},
     year = {2017}
    }
    

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    AB  - Due to the fact that the traditional Digital Electronic Technology (hereinafter referred to as DET) experiments bear sufficient reference material, elaborate design plan and complete design circuits (which makes it difficult for the students to design some experiments by themselves innovatively), but fail to bear enough experimenting methods, combined with the requirements raised by the competitions for experiment case teaching of elementary curriculums on electronic engineering and technique, in order to make some changes to the traditional experiment teaching, the paper innovated a new experiment case for the design of Rock-paper-scissors Game. In the design, two methods, Digital-integrated-circuit method and programmable-techniques method, are adopted to make it come true. When adopting digital-integrated-circuit method, right integrated circuit components will be employed according to the game-designing plan, using the software of Proteus to simulate it first, followed by debugging and testing of the hardware circuits on the bread board. The programmable-techniques method can describe the functions of the game on the development platform of the software of Quartus II by programming, adopting HDL (hardware description language). After right simulation, the programs will be downloaded onto FPGA experimental boxes or development board to realize the design of the game. The experimental case of Rock-paper-scissors Simulation Game is interesting and novel, which tends to stimulate the students to explore new world, study and innovate new things on their own. The adoption of the two methods will not only further enhance students’ knowledge application ability and engineer practice ability, but also help them better understand the difference of an experiment between the traditional and modern method, which will, in turn, understand the significance and value of programmable techniques in digital system designing.
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