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Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults

Received: 17 December 2017    Accepted: 5 January 2018    Published: 19 January 2018
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Abstract

Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames.

Published in International Journal of Neurologic Physical Therapy (Volume 4, Issue 1)
DOI 10.11648/j.ijnpt.20180401.12
Page(s) 7-15
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Young Adults, Perceptual Speed, Working Memory, Spatial Orientation, Nintendo WII, Brain Training Games, Exergames

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Cite This Article
  • APA Style

    Garima Wadhwa, Shefali Walia. (2018). Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. International Journal of Neurologic Physical Therapy, 4(1), 7-15. https://doi.org/10.11648/j.ijnpt.20180401.12

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    ACS Style

    Garima Wadhwa; Shefali Walia. Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. Int. J. Neurol. Phys. Ther. 2018, 4(1), 7-15. doi: 10.11648/j.ijnpt.20180401.12

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    AMA Style

    Garima Wadhwa, Shefali Walia. Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. Int J Neurol Phys Ther. 2018;4(1):7-15. doi: 10.11648/j.ijnpt.20180401.12

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  • @article{10.11648/j.ijnpt.20180401.12,
      author = {Garima Wadhwa and Shefali Walia},
      title = {Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults},
      journal = {International Journal of Neurologic Physical Therapy},
      volume = {4},
      number = {1},
      pages = {7-15},
      doi = {10.11648/j.ijnpt.20180401.12},
      url = {https://doi.org/10.11648/j.ijnpt.20180401.12},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijnpt.20180401.12},
      abstract = {Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames.},
     year = {2018}
    }
    

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  • TY  - JOUR
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    AU  - Garima Wadhwa
    AU  - Shefali Walia
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    AB  - Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames.
    VL  - 4
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Author Information
  • Department of Rehabilitation Services for Children, Delhi Council for Child Welfare, New Delhi, India

  • Department of Neurology-Physiotherapy, Indian Spinal Injuries Centre–Institute of Rehabilitation Sciences, New Delhi, India

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