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Fashion Wearable Between Science and Design, From the Product to an Overall User Experience

Received: 17 September 2019    Accepted: 6 February 2020    Published: 14 February 2020
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Abstract

The purpose of the research is to develop a fashion wearable design methodology that could potentially embody authenticity. The paper first indicates and analyses the limits of wearable technologies here intended not only as products, but also as a systemic and procedural dimension offered by a design-oriented approach. A market analysis and a literature review had been conducted to provide the theoretical framework needed for a practice-driven inquiry into the design process. Starting from the limits of wearables, the experimentations on the methodology to design wearable devices run by Politecnico di Milano with EPFL + ECAL Lab gather 4 workshops and 2 industrial partnerships over 3 year. The findings offer the opportunity to reinterpret the design process and the interaction that designer have with areas such as art, technology and science. They lead to redefine both the design processes concerning the very meaning of the object and the interaction between human, object and context. The results of these experiments are presented in the form of an advanced methodology to design wearables and the value of this approach leads to an emphasis of the designer’s cross role and it can provide significant social and practical implications both in the academic research and in the market.

Published in International Journal of Literature and Arts (Volume 8, Issue 1)
DOI 10.11648/j.ijla.20200801.13
Page(s) 12-22
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Wearables, Fashion-Tech, Design, Technology, Process, Interaction, User-Experience, Methodology

References
[1] L. Fortunati, J. E. Katz and R. Riccini, "Mediating the Human Body: Technology, Communication, and Fashion”, 1st Edition, NY, US: Rutledge, 2003.
[2] N. Hastreiter, "What’s The Future of Wearable Tech?” 2017, available at: http://www.futureofeverything.io/2017/06/01/future- wearable-tech/.
[3] "The Wearable Lab scales up with a 360° fashion tech offer", 2018, available at: https://www.premierevision.com/content/uploads/2014/10/pr-premierevisionparis-wearablelab-20180129.pdf.
[4] ABI Research, 2017.
[5] A. Berg, "The State of Fashion 2017", Business of Fashion and McKinsey & Company, 2016, available at: http://www.mckinsey.com/industries/retail/our-insights/the-state-of-fashion
[6] B. Munari, "Da cosa nasce cosa", Bari, Italy: Laterza, 1981.
[7] L. Tenuta, "Futures for Fashion", PhD thesis, 2017.
[8] University of Borås, Swedish School of Textiles, Politecnico di Milano, Dipartimento di Design, University of the Arts London, London College of Fashion. “FashionTech education and research benchmarking report”. In Education4Fashion-Tech project: Interdisciplinary Curriculum for Fashion in the Digital Era, 2018.
[9] F. Vacca, Y. Warshavski, "Interdisciplinary Research And Education Agenda. A Design Driven Practice", Florence, Italy: Mandragora, 2016.
[10] A. Osterwalder, Y. Pigneur, "Modelling Value Propositions in E-Business", ICEC, Pittsburgh, Pittsburgh, PA ACM, 2003.
[11] Y. Mirandes, N. Henchoz, "Design for innovative Technologies” Routledge, PPUR, 2014.
[12] N. Fukasawa, J. Morrison, "Super Normal, Sensations of the Ordinary", Lars Mueller Publishers, 2007.
[13] J. Redström, "Towards user design? On the shift from object to user as the subject of design", Design Studies Vol 27 No. 2 March, 2006.
[14] S. Testa, “FashionTech. Body Equipment, Digital Technologies and Interaction”. Mantua (MN), Italy: Universitas Studiorum, 2019. ISBN 978-88-3369-048-3.
[15] D. E. Baird, M. Fisher, “Neomillennial User Experience Design Strategies: Utilizing Social Networking Media to Support “Always on” Learning Styles”, SAGE Journals, 2005.
[16] L. Downes, P. Nunes, “Finding Your Company’s Second Act, Harvard Business Review, 2018.
[17] V. Friedman, “Why I am breaking up with my Apple Watch”, The New York Times, 2015, available at: http://www.nytimes.com/2015/06/11/fashion/why-im-breaking-up-with-the-apple-watch.html?_r=0.
[18] J. Kim, “An acceptance model for smart watches: Implications for the adoption of future wearable technology”, Emerald Group Publishing Limited, 2015, available at: http://www.emeraldinsight.com/doi/pdfplus/10.1108/IntR-05-2014-0126
[19] Y. Machida, “Chronogram, Design Research in Virtual reality Archives for Vacheron Constantin”, EPFL+ECAL Lab Report, MAS Thesis, 2016.
[20] D. A. Norman, “The Design of Everyday Things: Revised and Expanded Edition”, New York: Basic Books, 1988.
[21] “Enterprise Wearables Forecasted to Reach 118 Million Shipments in 2022”, London, United Kingdom, 2017, available at: https://www.abiresearch.com/market-research/product/1027047-enterprise-wearables-bi-annual-review/.
[22] “Smartphone sales in the United States from 2005 to 2018”, 2018, available at: https://www.statista.com/statistics/191985/sales-of-smartphones-in-the-us-since-2005/.
Cite This Article
  • APA Style

    Alba Cappellieri, Nicolas Henchoz, Livia Tenuta, Susanna Testa. (2020). Fashion Wearable Between Science and Design, From the Product to an Overall User Experience. International Journal of Literature and Arts, 8(1), 12-22. https://doi.org/10.11648/j.ijla.20200801.13

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    ACS Style

    Alba Cappellieri; Nicolas Henchoz; Livia Tenuta; Susanna Testa. Fashion Wearable Between Science and Design, From the Product to an Overall User Experience. Int. J. Lit. Arts 2020, 8(1), 12-22. doi: 10.11648/j.ijla.20200801.13

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    AMA Style

    Alba Cappellieri, Nicolas Henchoz, Livia Tenuta, Susanna Testa. Fashion Wearable Between Science and Design, From the Product to an Overall User Experience. Int J Lit Arts. 2020;8(1):12-22. doi: 10.11648/j.ijla.20200801.13

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  • @article{10.11648/j.ijla.20200801.13,
      author = {Alba Cappellieri and Nicolas Henchoz and Livia Tenuta and Susanna Testa},
      title = {Fashion Wearable Between Science and Design, From the Product to an Overall User Experience},
      journal = {International Journal of Literature and Arts},
      volume = {8},
      number = {1},
      pages = {12-22},
      doi = {10.11648/j.ijla.20200801.13},
      url = {https://doi.org/10.11648/j.ijla.20200801.13},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijla.20200801.13},
      abstract = {The purpose of the research is to develop a fashion wearable design methodology that could potentially embody authenticity. The paper first indicates and analyses the limits of wearable technologies here intended not only as products, but also as a systemic and procedural dimension offered by a design-oriented approach. A market analysis and a literature review had been conducted to provide the theoretical framework needed for a practice-driven inquiry into the design process. Starting from the limits of wearables, the experimentations on the methodology to design wearable devices run by Politecnico di Milano with EPFL + ECAL Lab gather 4 workshops and 2 industrial partnerships over 3 year. The findings offer the opportunity to reinterpret the design process and the interaction that designer have with areas such as art, technology and science. They lead to redefine both the design processes concerning the very meaning of the object and the interaction between human, object and context. The results of these experiments are presented in the form of an advanced methodology to design wearables and the value of this approach leads to an emphasis of the designer’s cross role and it can provide significant social and practical implications both in the academic research and in the market.},
     year = {2020}
    }
    

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    AU  - Alba Cappellieri
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    AB  - The purpose of the research is to develop a fashion wearable design methodology that could potentially embody authenticity. The paper first indicates and analyses the limits of wearable technologies here intended not only as products, but also as a systemic and procedural dimension offered by a design-oriented approach. A market analysis and a literature review had been conducted to provide the theoretical framework needed for a practice-driven inquiry into the design process. Starting from the limits of wearables, the experimentations on the methodology to design wearable devices run by Politecnico di Milano with EPFL + ECAL Lab gather 4 workshops and 2 industrial partnerships over 3 year. The findings offer the opportunity to reinterpret the design process and the interaction that designer have with areas such as art, technology and science. They lead to redefine both the design processes concerning the very meaning of the object and the interaction between human, object and context. The results of these experiments are presented in the form of an advanced methodology to design wearables and the value of this approach leads to an emphasis of the designer’s cross role and it can provide significant social and practical implications both in the academic research and in the market.
    VL  - 8
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Author Information
  • Design Department, Polytechnic University of Milan, Milan, Italy

  • école Polytechnique Fédérale de Lausanne, Lausanne, Switzerland

  • Design Department, Polytechnic University of Milan, Milan, Italy

  • Design Department, Polytechnic University of Milan, Milan, Italy

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