Home / Journals International Journal of Language and Linguistics / Computer-Assisted Language Learning & Teaching
Computer-Assisted Language Learning & Teaching
Submission Deadline: Dec. 20, 2014

This special issue currently is open for paper submission and guest editor application.

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Guidelines for Submission
Manuscripts can be submitted until the expiry of the deadline. Submissions must be previously unpublished and may not be under consideration elsewhere.
Papers should be formatted according to the guidelines for authors (see: http://www.sciencepublishinggroup.com/journal/guideforauthors?journalid=501). By submitting your manuscripts to the special issue, you are acknowledging that you accept the rules established for publication of manuscripts, including agreement to pay the Article Processing Charges for the manuscripts. Manuscripts should be submitted electronically through the online manuscript submission system at http://www.sciencepublishinggroup.com/login. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal and will be listed together on the special issue website.
Published Papers
Authors: Maha Alawdat
Pages: 1-11 Published Online: Sep. 2, 2014
DOI: 10.11648/j.ijll.s.2014020603.11
Views 3135 Downloads 217

Special Issue Flyer (PDF)

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Special Issue

This special issue represents the application of new digital media and technologies to language teaching and learning. This issue aims to provide relevant theoretical frameworks and the latest empirical research findings on the topic of Computer Assisted Language Learning and Teaching (CALLT). We anticipate that this issue will provide a relevant resource for educators, school-district administrators, educational and public-library/media specialists, language teachers and specialists, legislators, and social and education policy makers when considering funding, adopting, and implementing new technologies in language classrooms.

Recommended Technologies
1. Computer programs, software, etc.
2. Mobile-Assisted Language Learning (MALL)
3. The Internet
4. Web 2.0 Technologies
5. Social Networking Websites such as Facebook, Twitter, etc.
6. Video Gaming, MMOs and MMOGs
7. Virtual Environments
8. Instant Messaging, chatting, texting
9. Online Journaling
10. Distance Learning
11. Blogs and Video Blogs
12. Digital Storytelling
13. E-Discussion Lists & E-Forums
14. Video Sharing Sites (e.g., YouTube and Teacher Tube)
15. Podcasts
16. Photo Sharing Sites, Flickr and Instagram
17. Wikis and Information Sharing Sites
18. E-books and E-readers
19. Websites
20. Apps and any other technologies implemented in language classrooms
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