Home / Journals American Journal of Information Science and Technology / Teaching Technology, Automation, Virtual Reality, Robotics
Teaching Technology, Automation, Virtual Reality, Robotics
Submission DeadlineFeb. 25, 2020

Online submission system: http://www.sciencepublishinggroup.com/login

Lead Guest Editor
Thanh Nguyen Thi
Department of Electrical Engineering, Institute of Technical Education, Thuy Loi University, Hanoi University of Science and Technology, Ha Noi, Vietnam
Guest Editors
  • Minh Le Duc
    Department of Electricity, Phu Tho Mechanical and Electrical College, Hanoi University of Science and Technology, Phu tho, Vietnam
  • De Dinh Van
    School of Engineering, Ly Tu Trong College TP. HCM, Ho Chi Minh, Vietnam
  • Duc Tran Tien
    Institute of Technical Education, Hanoi University of Science and Technology, Ha Noi, Vietnam
Introduction
Today, with the help of computers in bringing visual images to teaching and learning, lectures have become much more vivid than traditional lectures. By adding images, animations and video clips to the lecture, the quality and effectiveness of the lecture are increased. In recent years, the field of training has received a new technology called "changing everything". This new technology is called virtual reality technology (VR). In fact, VR has appeared since the late 60s and is known for many names such as virtual environment (artificial environment), virtual space, artificial reality. So far, VR has been developed and applied in many areas including military, medical, entertainment. However, VR is applied in teaching science and technology sectors such as electricity, electronics, robotics, automation is not much .... To create VR products, developers need to invest a lot time and money. Therefore, role-playing VR applications are often considered high-end and expensive applications. To reduce the cost of developing VR products, researchers have come up with a new approach to VR technology called non-immersive VR or VR. Virtual non-immersive virtualization technology helps create applications that are much cheaper than virtual reality technology in the real world. Therefore, this technology is widely accepted and widely used in creating applications in the entertainment sector, especially in the field of software, requiring a lot of dynamic simulation software to teach and learning multi-sensory stimulation for learners.
Aims and Scope:
  1. Teaching technology
  2. Automation
  3. Electronic
  4. Improve the quality of teaching
  5. Virtual interaction
  6. Enhanced virtual interactive technology
Guidelines for Submission
Manuscripts should be formatted according to the guidelines for authors
(see: http://www.sciencepublishinggroup.com/journal/guideforauthors?journalid=526).

Please download the template to format your manuscript.

ADDRESS
Science Publishing Group
1 Rockefeller Plaza,
10th and 11th Floors,
New York, NY 10020
U.S.A.
Tel: (001)347-983-5186