Methodology Article | | Peer-Reviewed

Benefits of Block Programming in Creating an Apk for Children with ADHD

Received: 20 April 2024     Accepted: 22 December 2024     Published: 24 May 2025
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Abstract

Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much.

Published in International Journal of Elementary Education (Volume 14, Issue 2)
DOI 10.11648/j.ijeedu.20251402.12
Page(s) 39-44
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2025. Published by Science Publishing Group

Keywords

Hyperactivity, Mobile Technology, Videogame, Block Programming

References
[1] Ha S, Han JH, Ahn J, Lee K, Heo J, Choi Y, Park JY, Cheon KA. Pilot study of a mobile application-based intervention to induce changes in neural activity in the frontal region and behaviors in children with attention deficit hyperactivity disorder and/or intellectual disability. J Psychiatr Res. 2022 Feb; 146:286-296.
[2] Doulou, A.., Drigas, A., & Skianis, C. (2022). Mobile applications as intervention tools for children with ADHD for a sustainable education. Technium Sustainability, 2(4), 44–62.
[3] Gutiérrez B, E, ¿Why doesn't a child learn? p.60, Villa Clara (Cuba): Editorial Científico-Técnica, 005.
[4] American Psychiatric Association. Diagnostic and statistical manual of mental disorders (DSM-5), Washington, D. 2013. Available:
[5] Sáez-López, J. M & Cózar-Gutiérrez, R,(2017). Visual programming by blocks in Primary Education: Learning and creating content in 28(2), 409–426.
[6] Ángel, J. y Iturbide, V (2021). An investigation into the behavior of simple block-based programming languages. IE Communications: Ibero-American Magazine of Educational Informatics, ISSN-e 1699-4574, No. 34, Págs. 1-12, 34, 1–12.
[7] Gómez Rodríguez, T., Molano, O. P., & Rodríguez Calderón, S (2015). Playful Activity as a Pedagogical Strategy to Strengthen the Learning of Children at the Niño Jesús de Prague Educational Institution.
[8] Eydoxia Kyriakaki, E & Driga, A, M. Mobile applications for students with ADHD}, author={ }, journal={Global Journal of Engineering and Technology Advances}, year={2023}, url=
[9] Doulou, A.; Pergantis, P.; Drigas, A.; Skianis, C. Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review. Multimodal Technol. Interact. 2025, 9, 8.
[10] Study: Video-Game Therapy Improves Attention for Children with ADHD and Autism published last month in the Journal of Autism and Developmental Disorders suggests that the app-based Project Evo does effectively and safely target multi-tasking through game play that engages patients and maintains their interest throughout a four-week treatment cycle.
[11] Doulou, A ; Drigas, A; & Skianis, Ch. Mobile applications as intervention tools for children with ADHD for a sustainable education
[12] Camacho Martí, M (2015). “Mobile learning: conceptual approach and emerging collaborative practices.” UT. Revista de Ciències de l’Educació (pp. 43-50) [Online article] [Date consulted: January2015]
[13] Mireles (2015). M-learning environments: elements (equipment, training and use) that intervene in the learning process using mobile telephony of the students of the doctoral program in education of the Upel-Maracay, Venezuela.
[14] Jiang, H; Natarajan, R; Kang, Y; Rong, L; Weibin, M & Vallabhajosyula, R. The Use of Mobile Games in the Management of Patients With Attention Deficit Hyperactive Disorder: A Scoping Review Volume 13 - 2022 |
[15] Gallardo, R & Monserrat, M.Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study.
Cite This Article
  • APA Style

    Bell, Y. M., Castillo, A. S., Mancebo, J. M. G. (2025). Benefits of Block Programming in Creating an Apk for Children with ADHD. International Journal of Elementary Education, 14(2), 39-44. https://doi.org/10.11648/j.ijeedu.20251402.12

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    ACS Style

    Bell, Y. M.; Castillo, A. S.; Mancebo, J. M. G. Benefits of Block Programming in Creating an Apk for Children with ADHD. Int. J. Elem. Educ. 2025, 14(2), 39-44. doi: 10.11648/j.ijeedu.20251402.12

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    AMA Style

    Bell YM, Castillo AS, Mancebo JMG. Benefits of Block Programming in Creating an Apk for Children with ADHD. Int J Elem Educ. 2025;14(2):39-44. doi: 10.11648/j.ijeedu.20251402.12

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  • @article{10.11648/j.ijeedu.20251402.12,
      author = {Yuldania Marén Bell and Anabel Seguí Castillo and Jennifer Mary Gray Mancebo},
      title = {Benefits of Block Programming in Creating an Apk for Children with ADHD
    },
      journal = {International Journal of Elementary Education},
      volume = {14},
      number = {2},
      pages = {39-44},
      doi = {10.11648/j.ijeedu.20251402.12},
      url = {https://doi.org/10.11648/j.ijeedu.20251402.12},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijeedu.20251402.12},
      abstract = {Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much.
    },
     year = {2025}
    }
    

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    T1  - Benefits of Block Programming in Creating an Apk for Children with ADHD
    
    AU  - Yuldania Marén Bell
    AU  - Anabel Seguí Castillo
    AU  - Jennifer Mary Gray Mancebo
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    T2  - International Journal of Elementary Education
    JF  - International Journal of Elementary Education
    JO  - International Journal of Elementary Education
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    UR  - https://doi.org/10.11648/j.ijeedu.20251402.12
    AB  - Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much.
    
    VL  - 14
    IS  - 2
    ER  - 

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Author Information
  • Bachelor of Computer Science, Eastern University, Santiago de Cuban, Cuban

  • Bachelor of Computer Science, Eastern University, Santiago de Cuban, Cuban

  • Bachelor of Computer Science, Eastern University, Santiago de Cuban, Cuban

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