Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much.
Published in | International Journal of Elementary Education (Volume 14, Issue 2) |
DOI | 10.11648/j.ijeedu.20251402.12 |
Page(s) | 39-44 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2025. Published by Science Publishing Group |
Hyperactivity, Mobile Technology, Videogame, Block Programming
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https://doi.org/10.1016/j.jpsychires.2021.11.018 Epub 2021 Nov 10. |
[2] | Doulou, A.., Drigas, A., & Skianis, C. (2022). Mobile applications as intervention tools for children with ADHD for a sustainable education. Technium Sustainability, 2(4), 44–62. |
[3] | Gutiérrez B, E, ¿Why doesn't a child learn? p.60, Villa Clara (Cuba): Editorial Científico-Técnica, 005. |
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https://dialnet.unirioja.es/servlet/articulo?codigo=8247798&info=resumen&idioma=ENG |
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[10] | Study: Video-Game Therapy Improves Attention for Children with ADHD and Autism published last month in the Journal of Autism and Developmental Disorders suggests that the app-based Project Evo does effectively and safely target multi-tasking through game play that engages patients and maintains their interest throughout a four-week treatment cycle. |
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APA Style
Bell, Y. M., Castillo, A. S., Mancebo, J. M. G. (2025). Benefits of Block Programming in Creating an Apk for Children with ADHD. International Journal of Elementary Education, 14(2), 39-44. https://doi.org/10.11648/j.ijeedu.20251402.12
ACS Style
Bell, Y. M.; Castillo, A. S.; Mancebo, J. M. G. Benefits of Block Programming in Creating an Apk for Children with ADHD. Int. J. Elem. Educ. 2025, 14(2), 39-44. doi: 10.11648/j.ijeedu.20251402.12
@article{10.11648/j.ijeedu.20251402.12, author = {Yuldania Marén Bell and Anabel Seguí Castillo and Jennifer Mary Gray Mancebo}, title = {Benefits of Block Programming in Creating an Apk for Children with ADHD }, journal = {International Journal of Elementary Education}, volume = {14}, number = {2}, pages = {39-44}, doi = {10.11648/j.ijeedu.20251402.12}, url = {https://doi.org/10.11648/j.ijeedu.20251402.12}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijeedu.20251402.12}, abstract = {Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much. }, year = {2025} }
TY - JOUR T1 - Benefits of Block Programming in Creating an Apk for Children with ADHD AU - Yuldania Marén Bell AU - Anabel Seguí Castillo AU - Jennifer Mary Gray Mancebo Y1 - 2025/05/24 PY - 2025 N1 - https://doi.org/10.11648/j.ijeedu.20251402.12 DO - 10.11648/j.ijeedu.20251402.12 T2 - International Journal of Elementary Education JF - International Journal of Elementary Education JO - International Journal of Elementary Education SP - 39 EP - 44 PB - Science Publishing Group SN - 2328-7640 UR - https://doi.org/10.11648/j.ijeedu.20251402.12 AB - Cuban education has been recognized worldwide for its high quality in the educational teaching process, and the differentiated attention it pays to individual differences. Learning is one of the objectives, and attention to this is a concern of the teacher. At present, special attention is paid to an important factor for school learning, which is attention during the teaching-learning process, specifically its deficit in Primary School children who present attention deficit hyperactivity disorder. For this reason, a mobile apk that contributes to treating the deficiencies they present through games was projected as the objective of this research. This research is based on the original idea of Lic. Adonis Bota, who graduated in 2020, who in the defense of the course work contributed to the design of a video game for children with this type of disorder. To this end, a search has been carried out from a psychological, pedagogical and technological point of view for the patterns that characterize this activity, which allowed us to propose a series of recreational activities that interact and respond to the training needs of these children. The methods used for the research were Analysis-Synthesis, Modeling, Systemic Approach, Surveys, interviews and observation guide. The research is applied in the Josué País García school in the city of Santiago de Cuba located in the Vista Alegre neighborhood and has allowed us to verify the needs and the little use of mobile technology in this type of teaching, being a support point to insert knowledge acquired and change the reality of these children who need it so much. VL - 14 IS - 2 ER -